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Check for cases where branching logic breaks in your interactive videos

Ensure Seamless Viewer Journeys by Identifying Common Branching Logic Pitfalls

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Written by DeepBrain AI
Updated over 2 weeks ago

Creating an interactive video with branching paths is a powerful way to guide viewers through customized experiences. But sometimes, logic errors can break the flow — leading to user confusion or incomplete video journeys.

Here are the most common branching logic issues you should check for before publishing your interactive video.


Missing Scene Connections

What It Is:

This happens when a button is added to a scene, but no destination (”Target scene”) is selected. As a result, when the viewer clicks the button, nothing happens — the video either stalls or breaks.

How to Avoid It:

  • Always assign a “Target scene” to every button.

  • During “Preview”, click through every path to ensure smooth transitions.


Infinite Loop Logic

What It Is:

This occurs when scenes are connected in a way that causes the viewer to cycle endlessly without reaching a natural conclusion. For example, Scene 3 links back to Scene 2, which links back to Scene 3 again.

Common Triggers:

  • Forgetting to add an “Ending scene”

  • Linking all scenes in circular logic without exit paths

How to Avoid It:

  • Designate a clear “Ending scene” for each unique path.

  • Avoid connecting the same two scenes in both directions without a condition or escape.

  • Use the “Preview” to walk through every path and ensure viewers won’t get stuck.


Dead-End Logic

What It Is:

A dead-end occurs when a viewer reaches a scene that has no buttons or interaction options — and the video doesn’t continue or clearly end. This can feel abrupt or broken to the viewer.

How to Avoid It:

  • Every interactive scene should:

    • Include at least one button or

    • Be intentionally marked as a “Ending scene”


Final Tips for Reliable Branching

  • Name your scenes clearly (e.g., “Product Info A”, “Next Steps”) to avoid misrouting

  • Preview all branches multiple times — simulate different viewer decisions

  • Update your logic if content changes after generation

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